Experience


Steelwalker

Particle Interactive - Graduation Project - Unreal Engine
September 2021 - April 2022

Graduation Project developed with a group of 10 students that simulate working in the Video Game Industry from pre-production to launch. I worked with 6 Programmers and 4 artists to create a Co-op multiplayer split-screen game. I was a Gameplay Programmer for our team and was tasked with many core gameplay features and tools such as the Item system to allow making new items easier for both programmers and artists. My team scored 98% on this project.

ShadowStalk

Particle Interactive - School Project - Unreal Engine
January 2021 - April 2021

A school project with a team of 5 students to simulate working in the Video Game Industry, this project was done as a test run for our graduation project coming the following semester. Worked with 3 programmers and 2 artists to create an asymmetrical multiplayer horror game. I was a Gameplay Programmer and Networking Programmer that developed and networked core gameplay features such as the main movement system using Unreal Engine’s physics, and the both monster and shade character classes. My team scored 100% on this project.

Super Dot

School Project - Custom Engine
Janurary 2021

A School project I worked on by myself, was made in a custom engine that we were making in class. This assignment was to get us students to work in the engine we’d spent months creating and allow us to use systems and tools we’d built to create a game of our own. The code base was built in C++ and LUA and Super Dot was made in C++. I scored 100% on the project.

Building Blocks

Personal Project - Unity
November 2021

A personal project I built during my reading week in the fall semester of 2021. This project was developed entirely by myself within Unity using C#. The point of this project was to further learn game development within Unity in order to better understand the tools and systems. I tried to make a game that used the Unity Physics system to try and learn that part of the engine. The game was made in the span of a week.

Redrock Valley - WIP

Personal Project
July 2022 - December 2022 (Temporarily)

Currently developing a Real-Time Strategy game within Unity that is themed around a Western Town builder. The point of this project is to further grow my knowledge of Unity with the main purpose to learn more about UI and AI programming in Unity. The project is being developed in C# and has been in development since July

UE Chess Game

Personal Project
January 2023 - March 2023

A personal project recreating the all-time classic strategy Chess in Unreal Engine 5.1 with the purpose of trying to challenge myself and learning some of the new tools that Unreal Engine 5.1 brings in like the revamped Input System and Ray Tracing settings. This project was developed entirely in C++ with no Blueprints used (minus mandatory use and UMG)